Public data
Explore mechanical skill across every rank analyzed by offangle.pro.
Rank trends
Explore core aim metrics across different ranks.
Time from first contact until the player first damages their opponent.
| Rank | Average | Sample |
|---|---|---|
| Iron 1 | 810 ms | 250 |
| Iron 2 | 889 ms | 591 |
| Iron 3 | 816 ms | 803 |
| Bronze 1 | 786 ms | 1,306 |
| Bronze 2 | 738 ms | 1,366 |
| Bronze 3 | 712 ms | 1,178 |
| Silver 1 | 705 ms | 1,900 |
| Silver 2 | 674 ms | 1,408 |
| Silver 3 | 652 ms | 1,131 |
| Gold 1 | 666 ms | 1,117 |
| Gold 2 | 646 ms | 843 |
| Gold 3 | 627 ms | 864 |
| Platinum 1 | 637 ms | 1,474 |
| Platinum 2 | 625 ms | 1,778 |
| Platinum 3 | 624 ms | 1,803 |
| Diamond 1 | 600 ms | 3,080 |
| Diamond 2 | 598 ms | 3,740 |
| Diamond 3 | 575 ms | 6,012 |
| Ascendant 1 | 574 ms | 12,001 |
| Ascendant 2 | 566 ms | 10,927 |
| Ascendant 3 | 569 ms | 6,360 |
| Immortal 1 | 549 ms | 6,070 |
| Immortal 2 | 571 ms | 1,104 |
| Immortal 3 | 532 ms | 386 |
| Radiant | 483 ms | 158 |
Lower is better. Hover or focus the chart for exact values.
Average match median distance from first contact to opponents head at first damage.
| Rank | Average | Sample |
|---|---|---|
| Iron 1 | 9.4° | 12 |
| Iron 2 | 9.1° | 28 |
| Iron 3 | 6.8° | 37 |
| Bronze 1 | 8.5° | 62 |
| Bronze 2 | 7.9° | 62 |
| Bronze 3 | 7.1° | 49 |
| Silver 1 | 6.6° | 83 |
| Silver 2 | 7.2° | 60 |
| Silver 3 | 5.9° | 48 |
| Gold 1 | 6.0° | 55 |
| Gold 2 | 5.9° | 44 |
| Gold 3 | 6.2° | 40 |
| Platinum 1 | 5.7° | 66 |
| Platinum 2 | 5.7° | 81 |
| Platinum 3 | 5.7° | 86 |
| Diamond 1 | 5.9° | 151 |
| Diamond 2 | 6.7° | 199 |
| Diamond 3 | 6.3° | 328 |
| Ascendant 1 | 5.9° | 623 |
| Ascendant 2 | 5.8° | 564 |
| Ascendant 3 | 5.4° | 312 |
| Immortal 1 | 5.1° | 308 |
| Immortal 2 | 5.4° | 56 |
| Immortal 3 | 5.0° | 18 |
| Radiant | 4.5° | 7 |
Lower is better. Hover or focus the chart for exact values.
The share of visible-enemy bullets classified as taps, bursts, or sprays at each rank.
| Rank | Shots | Tap | Burst | Spray |
|---|---|---|---|---|
| Iron 1 | 506 | 2.8% | 25.7% | 71.5% |
| Iron 2 | 1,998 | 7.6% | 34.3% | 58.1% |
| Iron 3 | 2,963 | 5.0% | 31.6% | 63.4% |
| Bronze 1 | 5,349 | 4.4% | 31.0% | 64.6% |
| Bronze 2 | 5,105 | 3.3% | 32.6% | 64.1% |
| Bronze 3 | 3,920 | 3.2% | 36.4% | 60.4% |
| Silver 1 | 6,207 | 5.2% | 39.4% | 55.5% |
| Silver 2 | 3,884 | 5.1% | 34.9% | 60.0% |
| Silver 3 | 4,160 | 4.1% | 38.8% | 57.2% |
| Gold 1 | 3,903 | 6.3% | 44.7% | 49.0% |
| Gold 2 | 2,820 | 4.3% | 44.1% | 51.6% |
| Gold 3 | 2,717 | 5.4% | 38.1% | 56.4% |
| Platinum 1 | 5,454 | 6.5% | 43.2% | 50.3% |
| Platinum 2 | 6,166 | 4.6% | 43.1% | 52.3% |
| Platinum 3 | 6,474 | 5.8% | 41.5% | 52.7% |
| Diamond 1 | 10,530 | 6.9% | 45.4% | 47.7% |
| Diamond 2 | 12,849 | 6.7% | 44.6% | 48.7% |
| Diamond 3 | 21,101 | 6.4% | 46.6% | 47.0% |
| Ascendant 1 | 39,981 | 6.6% | 43.4% | 50.1% |
| Ascendant 2 | 37,117 | 6.7% | 45.0% | 48.3% |
| Ascendant 3 | 20,553 | 7.7% | 47.1% | 45.3% |
| Immortal 1 | 19,790 | 7.8% | 46.9% | 45.3% |
| Immortal 2 | 3,572 | 7.3% | 46.0% | 46.7% |
| Immortal 3 | 1,170 | 7.1% | 51.5% | 41.5% |
| Radiant | 223 | 13.9% | 52.0% | 34.1% |
Tap is one shot, burst is 2–4 consecutive shots, and spray is 5 or more.
Definitions and aggregation notes for All time.
Time to damage
Measured engagements are weighted by their sample count. Lower values mean faster first damage after contact.
Crosshair placement
Match medians are weighted by contributing matches. Lower angular distance means the crosshair began closer to head level.
All-time data
Season aggregates are combined by engagement, match, or shot counts rather than by a simple average of seasons.