Public data

Explore mechanical skill across every rank analyzed by offangle.pro.

Rank trends

Explore core aim metrics across different ranks.

Period
Average time to damage

Time from first contact until the player first damages their opponent.

Average time to damage by competitive rank
RankAverageSample
Iron 1810 ms250
Iron 2889 ms591
Iron 3816 ms803
Bronze 1786 ms1,306
Bronze 2738 ms1,366
Bronze 3712 ms1,178
Silver 1705 ms1,900
Silver 2674 ms1,408
Silver 3652 ms1,131
Gold 1666 ms1,117
Gold 2646 ms843
Gold 3627 ms864
Platinum 1637 ms1,474
Platinum 2625 ms1,778
Platinum 3624 ms1,803
Diamond 1600 ms3,080
Diamond 2598 ms3,740
Diamond 3575 ms6,012
Ascendant 1574 ms12,001
Ascendant 2566 ms10,927
Ascendant 3569 ms6,360
Immortal 1549 ms6,070
Immortal 2571 ms1,104
Immortal 3532 ms386
Radiant483 ms158

Lower is better. Hover or focus the chart for exact values.

Crosshair placement

Average match median distance from first contact to opponents head at first damage.

Crosshair placement by competitive rank
RankAverageSample
Iron 19.4°12
Iron 29.1°28
Iron 36.8°37
Bronze 18.5°62
Bronze 27.9°62
Bronze 37.1°49
Silver 16.6°83
Silver 27.2°60
Silver 35.9°48
Gold 16.0°55
Gold 25.9°44
Gold 36.2°40
Platinum 15.7°66
Platinum 25.7°81
Platinum 35.7°86
Diamond 15.9°151
Diamond 26.7°199
Diamond 36.3°328
Ascendant 15.9°623
Ascendant 25.8°564
Ascendant 35.4°312
Immortal 15.1°308
Immortal 25.4°56
Immortal 35.0°18
Radiant4.5°7

Lower is better. Hover or focus the chart for exact values.

Vandal firing-pattern utilization

The share of visible-enemy bullets classified as taps, bursts, or sprays at each rank.

Engagement distance
Vandal firing-pattern utilization by rank at Overall
RankShotsTapBurstSpray
Iron 15062.8%25.7%71.5%
Iron 21,9987.6%34.3%58.1%
Iron 32,9635.0%31.6%63.4%
Bronze 15,3494.4%31.0%64.6%
Bronze 25,1053.3%32.6%64.1%
Bronze 33,9203.2%36.4%60.4%
Silver 16,2075.2%39.4%55.5%
Silver 23,8845.1%34.9%60.0%
Silver 34,1604.1%38.8%57.2%
Gold 13,9036.3%44.7%49.0%
Gold 22,8204.3%44.1%51.6%
Gold 32,7175.4%38.1%56.4%
Platinum 15,4546.5%43.2%50.3%
Platinum 26,1664.6%43.1%52.3%
Platinum 36,4745.8%41.5%52.7%
Diamond 110,5306.9%45.4%47.7%
Diamond 212,8496.7%44.6%48.7%
Diamond 321,1016.4%46.6%47.0%
Ascendant 139,9816.6%43.4%50.1%
Ascendant 237,1176.7%45.0%48.3%
Ascendant 320,5537.7%47.1%45.3%
Immortal 119,7907.8%46.9%45.3%
Immortal 23,5727.3%46.0%46.7%
Immortal 31,1707.1%51.5%41.5%
Radiant22313.9%52.0%34.1%

Tap is one shot, burst is 2–4 consecutive shots, and spray is 5 or more.

How to read these charts

Definitions and aggregation notes for All time.

Time to damage

Measured engagements are weighted by their sample count. Lower values mean faster first damage after contact.

Crosshair placement

Match medians are weighted by contributing matches. Lower angular distance means the crosshair began closer to head level.

All-time data

Season aggregates are combined by engagement, match, or shot counts rather than by a simple average of seasons.