Original Offangle replay data
VALORANT time to damage by rank
Time to damage is the interval from verified first contact, when an opponent becomes visible, to the player’s first damage against that opponent. Only eligible measured engagements contribute.
Replay observation period: 7 Jun 2026 – 30 Sept 2026. Values refresh from submitted replay aggregates.
What this dataset represents
These are aggregate observations from ranked PC replays submitted to Offangle. They are not statistics for Riot’s complete global playerbase. The sample can contain repeat participants and may not represent every region, role, rank, map, or play style.
Sample counts describe the observations named in each table, not unique players. Small samples are exploratory. The data shows observed differences; it does not establish causes or predict your rank.
Explore the rank measurements
Methodology and interpretation
Rank values are means weighted by measured engagement counts. Season aggregates are combined using those same counts. Seconds from the source aggregates are converted to milliseconds for this table; lower means earlier first damage after contact.
Time to damage includes aim adjustment and firing as well as recognition. It is not an isolated reaction-time test.
Engagements are observations, not unique players or independent experiments. Repeat participants, weapons, distances, and match situations can influence a rank’s mean.
Use your own time to damage alongside crosshair placement and shot discipline. This dataset describes submitted replays and does not establish why a rank difference exists.
Read Offangle’s measurement and benchmark methodologyCite this dataset
When sharing a chart or quoting a figure, include the source link, observation period, and sample limitations. The live dataset changes as new replays contribute; save the CSV for the figures you cite.
Offangle. VALORANT time to damage by rank. Submitted ranked PC replay dataset, 7 Jun 2026 – 30 Sept 2026. https://offangle.pro/stats/time-to-damage-by-rank