Offangle replay analysis

VALORANT VOD review with native replay analysis

Review the mechanics behind your ranked gameplay without recording a video. Upload a native .vrf replay and explore your aim, duels, weapon use, and supported ability impact in one report.

Free · No account required · Ranked PC .vrf replays

Illustrative aim report · example values

This match

Aim score

Overall aim performance. Higher is better.

Crosshair placement

2.4°

3.2° better
Crosshair placement: your value is 2.4°; the diamond average is 5.6°. Lower values are better.
You
2.4°
Diamond average
5.6°

Lower is better

Time to damage

458 ms

120 ms faster
Time to damage: your value is 458 ms; the diamond average is 578 ms. Lower values are better.
You
458 ms
Diamond average
578 ms

Lower is better

What is a VALORANT VOD review?

A VOD review means revisiting a match to understand the decisions and mechanics behind the result. A useful review looks for recurring mistakes, checks the surrounding context, and chooses one change to practice.

Offangle supports that process by measuring events in the native replay. Its report gives you evidence to investigate: where your crosshair started, how quickly you dealt damage, which opponents punished you, and what happened after supported utility was used.

Review a replay without recording your screen

Offangle accepts ranked Competitive .vrf replay files from PC. It does not accept video files, YouTube links, or a recording of your screen. The native file contains match events rather than video pixels.

On Windows, find your replay in %localappdata%\VALORANT\Saved\Demos. Choose your recent ranked match and upload one file at a time. Analysis is free and does not require an account.

  1. Find a ranked replay in the VALORANT Demos folder.
  2. Upload the .vrf file and open the completed report.
  3. Inspect your aim, a recurring opponent matchup, and your weapon or utility breakdown.
  4. Choose one issue to review in context, then compare another match after practicing.

What the report helps you review

Aim Score summarizes measured aim performance. Crosshair placement, time to damage, first-shot accuracy, and movement discipline help you investigate the components behind that score.

Duel and weapon views add opponent, firing-pattern, and range context. Supported flash and nearsight analysis identifies affected players and linked outcomes; coverage depends on the ability and available replay evidence.

Read the replay analysis methodology and metric definitions

Automated replay analysis and manual VOD review

Automated analysis makes repeated measurements easier to compare across matches. You can use the report to narrow your manual review to the duels or mechanics that deserve attention.

A human reviewer can examine intentions, communication, team plans, and tactical alternatives. Offangle’s measurements do not explain every decision or replace a coach. A flash followed by a kill is an observed link, not proof that the flash caused the kill.

Choose what to work on next

Start with a recurring pattern rather than the lowest number in one match. Check sample size, weapon and distance, opponent context, and whether the same pattern appears in another replay.

If crosshair placement repeatedly needs investigation, review your pre-aim around common angles. If movement discipline is the issue, review the timing between stopping and firing. These are review prompts, not personalized coaching generated by Offangle.

Understand your VALORANT aim measurements

Review your next ranked match

Start with one replay. Use the measured evidence to choose a focused review, then compare another match after practicing.

Analyze your VALORANT replay

Ability analysis

How many flashes converted into kills? How many times did you blind your team? Offangle has the answer.

Breach / Flashpoint

Ascent · Anonymized match sample

Match totals · Real replay data

Flashes
32
cast this match
Enemy hit rate
53.1%
17 / 32 flashes
Average enemy blind
1.58s
26 measured hits
Team flashes
18.8%
6 / 32 flashes
Helped secure a kill
6 / 32
18.8% of flashes

Round 6 / Detonation · 7:21

━Attack━Defense ◯ Caster◯ Flashed teammate◯ Flashed enemy

Three real flashes

Selected from 32 casts in this match. Player names are anonymized.

Enemies flashed Teammates flashed Linked kill
  1. R4
  2. R6
  3. R7

Selected flash

Round 6 · 7:21

Flashpoint

2 enemies flashed

Affected players

2.25s maximum
  • Clove Enemy 1.65s
  • Reyna Enemy 1.88s

Outcome

  • A kill followed shortly after the blind · 4.2s later

Two enemies were blinded. A teammate secured the follow-up kill 4.2 seconds later.

Always improving: More abilities coming soon!

See what your utility is doing ↗

FAQ